bool absorb
Definition: t_settings.h:29
bool shine
Definition: t_settings.h:26
Definition: t_settings.h:19
struct s_settings t_settings
bool light
Definition: t_settings.h:24
bool deflect
Definition: t_settings.h:28
bool skybox
Definition: t_settings.h:33
bool anti_a
Definition: t_settings.h:30
bool normal_mapping
Definition: t_settings.h:32
bool facing
Definition: t_settings.h:25
float fov
Definition: t_settings.h:35
bool shadow
Definition: t_settings.h:27
bool debug_normal
Definition: t_settings.h:31
t_color filter
Definition: t_settings.h:23
t_color back_color
Definition: t_settings.h:21
t_color amb_light
Definition: t_settings.h:22
int depth_max
Definition: t_settings.h:34