#include <SDL.h>
Go to the source code of this file.
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void | plane_export (int fd, void *shape) |
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void | sphere_export (int fd, void *shape) |
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void | cone_export (int fd, void *shape) |
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void | cylinder_export (int fd, void *shape) |
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void | csg_export (int fd, void *shape) |
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void | cube_export (int fd, void *shape) |
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void | tore_export (int fd, void *shape) |
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void | export_material (int fd, t_material *mat) |
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void | set_win_title (SDL_Window *win, char *filename) |
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void | export_tvec3 (int fd, char *name, t_vec3 vector) |
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void | export_color (int fd, char *name, t_color color) |
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char * | get_obj_str (int type) |
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◆ cone_export()
void cone_export |
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int |
fd, |
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void * |
shape |
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◆ csg_export()
void csg_export |
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int |
fd, |
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void * |
shape |
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◆ cube_export()
void cube_export |
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int |
fd, |
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void * |
shape |
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◆ cylinder_export()
void cylinder_export |
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int |
fd, |
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void * |
shape |
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◆ export_color()
void export_color |
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int |
fd, |
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char * |
name, |
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t_color |
color |
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) |
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◆ export_material()
◆ export_tvec3()
void export_tvec3 |
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int |
fd, |
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char * |
name, |
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t_vec3 |
vector |
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◆ get_obj_str()
char* get_obj_str |
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int |
type | ) |
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◆ plane_export()
void plane_export |
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int |
fd, |
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void * |
shape |
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◆ set_win_title()
void set_win_title |
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SDL_Window * |
win, |
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char * |
filename |
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) |
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◆ sphere_export()
void sphere_export |
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int |
fd, |
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void * |
shape |
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◆ tore_export()
void tore_export |
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int |
fd, |
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void * |
shape |
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