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RT
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Functions | |
| float | get_distance_attenuation (float distance) |
| void | add_specular_light (t_color *specular, t_shading shading, bool no_specular) |
| void | add_diffuse_light (t_color *diffuse, t_shading shading, bool no_diffuse) |
| float get_distance_attenuation | ( | float | distance | ) |
1.8.17