RT
|
Functions | |
float | get_distance_attenuation (float distance) |
void | add_specular_light (t_color *specular, t_shading shading, bool no_specular) |
void | add_diffuse_light (t_color *diffuse, t_shading shading, bool no_diffuse) |
float get_distance_attenuation | ( | float | distance | ) |