RT
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#include <animate.h>
Data Fields | |
int | type |
t_obj * | obj |
t_light * | light |
t_pt3 * | pos |
t_vec3 * | x |
t_vec3 * | n |
t_vec3 * | z |
t_pt3 | origin |
t_vec3 | x_save |
t_vec3 | n_save |
t_vec3 | z_save |
void * | res |
void(* | anim_obj )(t_anim *) |
void(* | ui_anim )(t_anim *, int) |
void(* | export )(int, t_anim *) |
void(* | parse )(void *, void *) |
t_anim * | next |
void(* s_anim::anim_obj) (t_anim *) |
void(* s_anim::export) (int, t_anim *) |
t_light* s_anim::light |
t_vec3* s_anim::n |
t_vec3 s_anim::n_save |
t_anim* s_anim::next |
t_obj* s_anim::obj |
t_pt3 s_anim::origin |
void(* s_anim::parse) (void *, void *) |
t_pt3* s_anim::pos |
void* s_anim::res |
int s_anim::type |
void(* s_anim::ui_anim) (t_anim *, int) |
t_vec3* s_anim::x |
t_vec3 s_anim::x_save |
t_vec3* s_anim::z |
t_vec3 s_anim::z_save |