RT
Data Fields
s_gui Struct Reference

#include <t_gui.h>

Collaboration diagram for s_gui:
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Data Fields

struct s_dataapp
 
t_sdlsdl
 
uint32_t texture_id
 
SDL_GLContext gl_context
 
int flags_render
 
char err_msg [50]
 
bool err_open
 
bool load_open
 
bool export_open
 
bool stats_open
 
bool edit_open
 
bool del_obj_open
 
bool del_light_open
 
bool add_obj_open
 
int add_obj_type
 
bool demo_open
 
bool render_set_open
 
bool add_cluster_open
 
bool keymap_open
 
bool about_open
 
t_texture keymap
 
uint32_t keymap_id
 
t_cam cam_cpy
 
bool render_focused
 
bool animate
 
bool record
 
int frame_limit
 
long frames_render_time
 
int animated_frames
 
t_cluster cluster
 
t_lightlight_set
 
t_objobj_set
 
t_material mat_set
 
t_animanim_set
 
t_list * lst_anim_set
 
t_list ** alst
 
t_pt3 pos_render
 

Field Documentation

◆ about_open

bool s_gui::about_open

◆ add_cluster_open

bool s_gui::add_cluster_open

◆ add_obj_open

bool s_gui::add_obj_open

◆ add_obj_type

int s_gui::add_obj_type

◆ alst

t_list** s_gui::alst

◆ anim_set

t_anim* s_gui::anim_set

◆ animate

bool s_gui::animate

◆ animated_frames

int s_gui::animated_frames

◆ app

struct s_data* s_gui::app

◆ cam_cpy

t_cam s_gui::cam_cpy

◆ cluster

t_cluster s_gui::cluster

◆ del_light_open

bool s_gui::del_light_open

◆ del_obj_open

bool s_gui::del_obj_open

◆ demo_open

bool s_gui::demo_open

◆ edit_open

bool s_gui::edit_open

◆ err_msg

char s_gui::err_msg[50]

◆ err_open

bool s_gui::err_open

◆ export_open

bool s_gui::export_open

◆ flags_render

int s_gui::flags_render

◆ frame_limit

int s_gui::frame_limit

◆ frames_render_time

long s_gui::frames_render_time

◆ gl_context

SDL_GLContext s_gui::gl_context

◆ keymap

t_texture s_gui::keymap

◆ keymap_id

uint32_t s_gui::keymap_id

◆ keymap_open

bool s_gui::keymap_open

◆ light_set

t_light* s_gui::light_set

◆ load_open

bool s_gui::load_open

◆ lst_anim_set

t_list* s_gui::lst_anim_set

◆ mat_set

t_material s_gui::mat_set

◆ obj_set

t_obj* s_gui::obj_set

◆ pos_render

t_pt3 s_gui::pos_render

◆ record

bool s_gui::record

◆ render_focused

bool s_gui::render_focused

◆ render_set_open

bool s_gui::render_set_open

◆ sdl

t_sdl* s_gui::sdl

◆ stats_open

bool s_gui::stats_open

◆ texture_id

uint32_t s_gui::texture_id

The documentation for this struct was generated from the following file: