#include <libui.h>
◆ cartoon
◆ click_map
void(* s_sdl::click_map) (SDL_Event *, void *) |
◆ data_thr
◆ fullscreen
◆ grayscale
◆ gui_time
◆ height_vp
◆ img
◆ key_map
void(* s_sdl::key_map) (int *, SDL_Keycode, void *, bool state) |
◆ layout
◆ mouse_map
void(* s_sdl::mouse_map) (SDL_Event *, void *) |
◆ needs_render
◆ negative
◆ partial_render
bool s_sdl::partial_render |
◆ prep_render
void(* s_sdl::prep_render) (t_sdl *sdl) |
◆ progress_sub_sample
float s_sdl::progress_sub_sample |
◆ render_gui
void(* s_sdl::render_gui) (void *arg) |
◆ render_time
◆ sepia
◆ sub_s
◆ sub_sample
◆ thr_len
◆ update
void(* s_sdl::update) (void *arg) |
◆ width_vp
◆ win
The documentation for this struct was generated from the following file: