#include <stddef.h>
Go to the source code of this file.
|
int | texture_cmp (void *res_1, void *res_2) |
|
int | obj_cmp (void *res1, void *res2) |
|
int | mat_cmp (void *res_1, void *res_2) |
|
int | light_cmp (void *res_1, void *res_2) |
|
int | scene_cmp (void *res_1, void *res_2) |
|
void | del_obj (void *content, size_t content_size) |
|
void | del_anim (void *content, size_t content_size) |
|
void | del_light (void *content, size_t content_size) |
|
void | exit_safe (int err_code) |
|
◆ del_anim()
void del_anim |
( |
void * |
content, |
|
|
size_t |
content_size |
|
) |
| |
◆ del_light()
void del_light |
( |
void * |
content, |
|
|
size_t |
content_size |
|
) |
| |
◆ del_obj()
void del_obj |
( |
void * |
content, |
|
|
size_t |
content_size |
|
) |
| |
◆ exit_safe()
void exit_safe |
( |
int |
err_code | ) |
|
◆ light_cmp()
int light_cmp |
( |
void * |
res_1, |
|
|
void * |
res_2 |
|
) |
| |
◆ mat_cmp()
int mat_cmp |
( |
void * |
res_1, |
|
|
void * |
res_2 |
|
) |
| |
◆ obj_cmp()
int obj_cmp |
( |
void * |
res1, |
|
|
void * |
res2 |
|
) |
| |
◆ scene_cmp()
int scene_cmp |
( |
void * |
res_1, |
|
|
void * |
res_2 |
|
) |
| |
◆ texture_cmp()
int texture_cmp |
( |
void * |
res_1, |
|
|
void * |
res_2 |
|
) |
| |